I'd like to share some skills I use to render anime characters, I flatten the character making it look 2D. I use Carrara but it might be possible in Daz studios.
Please see the images below for better understanding.
This image has been resized to fit in the page. Click to enlarge.
This image has been resized to fit in the page. Click to enlarge.
Using the scale X and Y can make possible the flatten of a character you can make her as flat as you want.
Ear Pulled, Square big eyes, small mouth, unrealistic skin and light bulbs on the cheek are all anime features.
Lets start with lightings
See images below please:
Ok the Bulb is at 35% lighting at the color on the radial is
H= 96.50%
L=60.53%
S=29.99%
This bulb gives proper anime skin lighting unrealistic notice that the bulb is over by the edge the character is centered
Now we go for the Distant light settings see image below please:
Ok the Distant light is at 80% lighting at the color on the radial is
H= 95.77%
L=78.94%
S=37.48%
The location of the distant light can be seen on image 1. Both lights are set to best settings - raytraced under the effect tab
This conclude the lesson on the environmental light settings is more of a pinkish lights.
The following lesson will focus on the Ear Pulled a very important anime feature disregarded by many :P
We will place our lovely model facing forward for better teaching.
This model is Aiko 3 with kioki morph, This character has many morph and lots of clothes. Aiko 3 is widely supported in the Japanese Community including pixiv.net PoserClub.net.
In order to pull the ears on Aiko 3, see the images below:
This image has been resized to fit in the page. Click to enlarge.
The values are as follow
Earin= -2.0 (thats minus 2.0)
EarBig= 0.7
EarSmall= 0.9
I doubt you can do these with Aiko 4 or up. I always recommened Aiko 3 for your anime needs.
Next Lesson we will talk about Triangular Chin
This next lesson focuses on her Triangular Chin. The triangular chin cannot be done using Aiko 3 alone. You need to have Kioki for Aiko 3 to make this triangular chin, without Kioki I do not think you can create such a perfected Anime Chin. Kioki by Capces can be purchased here at Daz. at https://www.daz3d.com/kioki and Kioki Requires Aiko 3 morph and map located here https://www.daz3d.com/aiko-3-0-morphs-and-maps now on to the lesson.
This image has been resized to fit in the page. Click to enlarge.
The values are as follow:
JawH=0.3
JawSquare= 0.9
Here are the eyes lesson, possibly the hardest and tedious part is morphing these eyes in an anime style shape. First you need to darken the eye socket materia, by making the eyes socket material dark it will create a dark outline all around the eyes. Again, the morph I used on these requires the Kioki Morph. Here are the values of the Anime Eyes Shapes along with links.
I recommend Dumb or Anime Eyes for Victoria 3 (Victoria 3 Eyes fits on Aiko 3) @ https://web.archive.org/web/20060925192216/http://jjdelpy.free.fr/Poser/doaeyes.html
The values for the eyes are as follow:
EyesScale 0.5
EyeSpace 0.5
EyeAngle Up 0.2
EyeGumDrop 0.3
EyeinSquare 0.3
Eyelwrflat 0.3
EyeOutDwn 0.4
EyeShape1 0.8
EyeUpFlat 0.1
EyeDepth -0.1
EyeHeight 0.1
EyeWidth 0.1
Eyelidshllw 0.1
Eyelidshvy 0.1
Lasheslong 1.0
Lashlofull -9.0
Headshape and nose is as follow:
HDstylized 0.8
ThroatThin 1.0
Nosepointed 0.4
MouthSmall 0.2
MouthNarrow 0.2
Doing the HDStylized will automatically make the nose small and will also give the head an anime style. This are the basics of making an anime head using Aiko 3 with Kioki morph in Daz Studios it may be possible to do all this but I am not 100% sure if Kioki will work in DazStudios, I assume it does because is sold here. The above was all done in Carrara Studios.
About the Cheek Lights and Skin will required some photoshop and some advance lighting in carrara. I am not going to discuss these here if you are still interested in those send me a email wrr@3dcgx.com